![]() ![]() One jump at a time, I’d make progress, and thousands went along that journey with me, cheering and jeering. I would yell, nearly toss my controller, and take a deep breath. For more than two years, several days a week-sometimes every day-I would spend an hour streaming the meanest levels the game would throw at me. I have a unique relationship with Super Mario Maker. Of course that’s great- Mario Maker is one of gaming’s great achievements in the last 10 years. As someone that closely covered the Mario Maker community for years, who has been still writing features about the wild things those players are still up to only weeks ago, I cannot help but look at Mario Maker 2 through that lens, and spend more time wondering about the unknowable future, rather than walking through a checkbox of the game’s features.
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